Narrative Design

I design stories as systems. My focus is branching structure, character progression, and long-arc continuity that scales without losing emotional clarity.

I’ve applied this approach across long-form fiction and interactive prototypes, with an emphasis on clarity at scale: choices that matter, factions that evolve, and continuity that holds up across large arcs. I care about stories that stay readable while the underlying logic gets complex.

Below are selected case studies, interactive samples, and documentation that show how I plan, structure, and execute narrative at scale.

Core strengths

  • Long-form narrative design informed by novel-length storytelling
  • Branching quests and consequence-driven choice structures
  • Deep character voice and psychologically grounded conflict
  • Multi-faction state systems and continuity tracking
  • Tension and pacing across both interactive and linear formats
  • Playable prototypes in Twine or Ink
  • Production-ready documentation and flow diagrams
  • Story-first systems that remain readable at scale

Selected work

Interactive narrative demo

A branching-choice interactive prototype where decisions shape how the scenario unfolds. Every choice updates underlying state, showing how consequences ripple through the scene.

Built in Twine with visible state tracking and reactive choice outcomes.

Quest design document

A structured narrative design document outlining objectives, branching paths, and systemic consequences. Includes an annotated flow diagram showing gating logic and consequence dependencies.

Artifacts: PDF design doc + SVG flow diagram.

Long-arc story systems

An in-depth case study of power scaling, faction state evolution, and continuity across extended arcs while preserving pacing and emotional payoff.

Focus: systems thinking and narrative structure.

How I approach narrative design

I treat stories as a system rather than a script. Characters have goals, factions apply pressure, and the world responds logically to action. Structure comes first, then emotional beats are layered on top.

This approach scales from short interactive fiction to long-form epics, keeping choices meaningful and consequences coherent even as complexity grows.

Where I add the most value

  • Projects with branching narrative, systemic reactivity, or state complexity that needs to stay readable
  • Long-arc storytelling where continuity, escalation, and payoff have to remain coherent over time

Tools and workflow

Twine for interactive prototypes. Flow diagrams for branching logic. Structured design documents for production clarity. Iterative testing to validate pacing, readability, and emotional beats.

Interested in working together

I am currently open to narrative design roles and contract work. If you would like samples, documentation, or a conversation about your project, I would love to connect.