About

Narrative designer and science fiction author who builds stories that scale.

Narrative design, long-form storytelling, and interactive prototypes.

I’m a narrative designer and science fiction author focused on stories that don’t fall apart when they get big. Whether I’m outlining a branching quest or writing a multi-book saga, I think in systems: motivations, faction pressure, continuity, and consequences that feel earned.

I’ve written the ten-volume Earthborn Saga and built interactive narrative prototypes to test structure early. I’m drawn to stories where choices echo, motives evolve, and power has a cost.

Writing is also how I process thoughts and emotions. That’s part of why I care so much about clarity, honesty, and character logic. If the internal reality isn’t true, the big moments don’t land.

How I approach storytelling

  • Design story as a system, not just a sequence of scenes
  • Build structure first, then layer emotion and voice
  • Track consequences so choices feel real
  • Scale complexity without losing readability
  • Favor coherence over “cool moments” that break the logic

Experience at a glance

  • Author of the Earthborn Saga, a ten-volume science fiction series
  • Two million plus words of long-form narrative writing
  • Interactive fiction prototypes in Twine and Ink
  • Quest design documentation, flow diagrams, and branching systems planning
  • Technical background: I like building tools, solving problems, and making complex systems understandable

A little more personal

When I’m not writing or designing, I’m usually doing one of three things: lifting, playing a board game with a small group, or doing karaoke (yes, regularly).

I like projects with heart and teeth: stories that are exciting on the surface, but honest underneath.

Let’s talk

If you’re hiring for narrative design or want to collaborate on a story-driven project, I’d love to connect.