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Steven Bissett

Narrative Designer and Science Fiction Author

I design character-driven adventures, branching narrative systems, and long-arc worlds across novels and interactive media. I build stories where choices matter, systems stay coherent, and consequences feel earned.

Currently open to narrative design roles and contract work.

What I do

Novels

Long-form science fiction built around character consequence, psychological stakes, and payoffs that land across multiple books.

Narrative Design

Branching quests and interactive fiction where choices permanently change the state of the world instead of resetting.

Systems Thinking

Continuity, faction state, and power-scaling systems that keep complex stories readable instead of chaotic.

Featured work

The Earthborn Saga

A ten-volume science fiction saga engineered around consequence, escalation, and long-arc payoff. The story expands in scale without losing its human core.

Quick snapshot

  • Author of a ten-volume science fiction saga.
  • Two million plus words of long-form narrative, and counting.
  • Playable interactive fiction prototypes in Twine and Ink.
  • Quest design documents and branching flow systems.
  • Background in technical systems design and software.

Narrative design highlights

Selected case studies, playable prototypes, and design documents that show exactly how I structure narrative systems.

Case Study: Power scaling

How to increase protagonist capability without invalidating earlier stakes.

Tags: Systems, Tension, Continuity

Interactive sample

A playable branching narrative demo with supporting quest design documentation.

Tags: Branching, Twine, Choice Design

Get in touch

If you’re hiring for narrative design or building a story-driven project, let’s talk.