
Steven Bissett
Narrative Designer and Science Fiction Author
I craft character driven stories, branching narrative structures, and long arc worlds across novels and interactive media.
Currently open to narrative design roles and contract work.
What I do
Novels
Epic science fiction built on strong characters, psychological tension, and multi book story arcs.
Narrative Design
Branching quests, interactive fiction, dialogue design, and story systems that hold up under complexity.
Systems Thinking
Continuity, faction state, tension curves, and progression design that keeps stories readable and coherent.
Featured work

The Earthborn Saga
An epic science fiction saga built on visceral action, psychological insight, and multi book character arcs.
Credibility snapshot
- 10 volume science fiction series with long arc character development
- Two million plus words written across multiple projects
- Interactive narrative prototypes in Twine or Ink, plus supporting documentation
- Focused on systems that preserve tension, continuity, and clarity at scale
Narrative design highlights
Selected case studies and samples that show how I build story systems, write for branching paths, and maintain continuity.
Case Study: Power scaling
How to increase protagonist capability without invalidating earlier stakes.
Tags: Systems, Tension, Continuity
Case Study: Long arc villain
Maintaining suspense when a key character motivation is deliberately hidden over multiple arcs.
Tags: Character, Pacing, Reveal Design
Interactive sample
A playable branching narrative demo with supporting quest design documentation.
Tags: Branching, Twine, Choice Design
Get in touch
If you are hiring for narrative design or need help with story systems, dialogue, or interactive writing, I would love to talk.